Crash Boom Bang! | |
---|---|
![]() North American box art depicts, in clockwise order, Crash, Coco, Crunch, and Cortex | |
Developer(s) | Dimps |
Publisher(s) | Vivendi Universal Games[a] |
Director(s) | Takeshi Narita |
Producer(s) | Shinji Yoshikawa |
Designer(s) |
|
Programmer(s) | Kazuteru Suzuki |
Artist(s) | Yutaka Shioya |
Composer(s) | Kuniyuki Morohashi |
Series | Crash Bandicoot |
Platform(s) | Nintendo DS |
Release | |
Genre(s) | Party |
Mode(s) | Single-player, multiplayer |
Crash Boom Bang!, known in Japan as Crash Bandicoot Festival,[b] is a party video game developed by Dimps and published by Vivendi Universal Games for the Nintendo DS. It was released in Japan in July 2006, North America and Europe in October 2006 and Australia in November 2006; the international releases were published under the Sierra Entertainment brand.
Crash Boom Bang! is the first Crash game to be released for the Nintendo DS, and the second party game of the series, after Crash Bash. The game's story centers on a multi-millionaire who uses the characters of the series to unearth a powerful object dubbed the "Super Big Power Crystal". The game was met with largely negative reviews for having unoriginal, dull gameplay and poor controls.
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